Ninja hell hades12/29/2023 Ayumi sometimes has detailed build advice and image of gear and masteries, like with lady kimi's page. Both sites have general builds that lack a lot of context. A build for clan boss unkillable vs block dmg, for instance, will have bonus dmg at full hp or below 50% hp depending on the type of team you put together. There's context for builds and what you want done and what is expected of the player gearwise. However, you probably want him built for dungeons, too, so you might just want a general build with warmaster. The best mastery build is hell hades campaign farmer one. That said unless you get a frozen banshee, or better poisoner it's not a bad idea to run both Outlaw+Kael just for that extra damage, but the lack of survivability typically means that you don't want to waste the resources taking outlaw all the way to rank 6. While that seems fairly minimal everything is build off %, so having 20% more base defense is a huge boost and makes surviving far easier than you'd expect. Outlaw monk has 12,225 HP and 694 defense at lvl 60, Kael has 13,710 HP and 914 defense. That alone is not a huge difference, however the second part of the calculation is how long they last. That's equal to 3.5 poisons every 4 turns, or. Kael on the other hand puts out 2 strong poisons +3 weak poisons. With that in mind lets say that's equal to 2.4 poisons every 3 turns, or. Outlaw monk has a 2 strong poisons every 3 turns with an extra 20% chance of taking an extra turn. and chest 1 normal is the same as chest 3 easy Now you specifically, I would honestly say if you can get 1 key a chest, just do that and go higher, don't care about quality of the chest, at this point you are doing it more for gear pulls than for the side benefits, the gear drops on these things will likely be a higher quality more constant than you can farm at the moment. My clan doesnt down hard on a daily basis, much less brutal, but for me the guardian chest just seems to have so much better odds that even just getting 1 of them from each tier is worth it. I think I also had an ancient shard from one. technically all of them are capable of dropping an ancient shard, I don't think I got more than one, knight starts to drop void shards, I don't think I have gotten one, and knight starts gems, guardian seems to have gems pull more often. The chest where you see a difference in loot quality, at least for me, was guardian. Normal has 1) adept 2) adept 3) warrior 4) knight The chests are all the same no matter the difficulty, well the same pool of chestsĮasy has 1) novice 2) novice 3) adept 4) warrior you would likely re stat kael's masteries once you have gear or great hall to make up for deficiencies, or if you assume he is going to live while the rest of the team dies rather the the whole team makes it to the end, as there are a few options that add stats based on how many dead party memebers you have, or how many kills they got. Clan boss will give you essentially 2 pulls a day per tier you can get a chest for, I dont think you really start to see its value till you get the top hard chest, up till then, you get solid gear pieces and an extra, for me at around 75 days in game, I got 5 gems maybe twice below top hard, and the weak and a half I have been doing hard and trying for the same chest on brutal, I have gotten about 50 gems.īut yea, clan boss is the first thing you can realistically push for getting further, dragon would be second, spider a necessitated third.Īlso, note in their guides what they are getting stats for.
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